Defend the Core. Manage the Swarm. Survive.

Created in less then 24 hours for the GTMK 2026 Game Jam, Tower Defense and Resource Management game where every decision costs energy.

Your Core is constantly draining energy (my interpretation of counting down). Workers are your only source of income, but they also cost energy to maintain. Towers will defend you from the swarm of enemies, but their heavy energy drain can lead you to bankruptcy.

🎮 Controls

  • Mouse Only: Navigate the UI.
  • Left Click: Confirm Tower placement.
  • Right Click: Cancel Tower placement.

⚙️ Mechanics

  • Dynamic Economy: Costs scale exponentially. The more you buy, the harder it gets to expand.
  • Load Balancing: Workers automatically distribute themselves across available resources.
  • Survival: How many waves can you survive before your economy collapses or the enemies breache your defenses?

Here Is What Didn't Make the Cut

It was a race against the clock, here is the original vision that was planned but didn't make it the cut (Huuuuuge scoping issues ahahaha)

  • Overall Graphics:Had to resort to simple shapes.
  • Audio & Polish: Sound effects, background music, and a fully polished UI overhaul.
  • Upgrades System: Ability to spend crystals to upgrade Worker carry capacity, Tower damage, etc...
  • Enemy Variety: Introduction of Heavy Tanks and Ranged enemy types to challenge your defenses.
  • Resource Depletion: Finite resource nodes that force the player to constantly expand their base.
  • Advanced Construction: Building walls and other type of defences.
  • Unit Command: RTS mechanics to manually control individual or groups of workers.

AI was used for this page description and helping me out whenever i got stuck coding.

Updated 14 hours ago
Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorVedynos
GenreSurvival
AI DisclosureAI Assisted, Code

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